ObjectPascal
Function
Keyword
Defines a subroutine that returns a value System unit
1   Function Name : Return type; {Directives;}
2   Function Name(Parameters) : Return type; {Directives;}
3   type Name = Function{(Parameters)} : Return type {of object};
Description
The Function keyword defines a subroutine that returns a value. See the SubRoutines tutorial for details on using functions.
 
Version 1
 
Defines a function that simply returns a data type. Only one value can be returned from a function.
 
Version 2
 
Defines a function that is passed one or more parameters, and returns a data type. Only one value can be returned from a function. However, using the out or var keyword before a parameter allows the parameter to be treated as variable to contain return values.
 
In both cases, the returned value is passed by assigning to the Result pseudo variable. Delphi creates this variable for you at the function start, with the correct return data type.
 
(Older Pascal code assigned to a variable with the same name as the function).
 
When a function is defined in a class, it is commonly called a Method.
 
The same name may be used for more than one function as long as the Overload directive is used. The other main directives, in the order that they should appear is given here:
 
Reintroduce  : Redefines a suppressed function
Overload  : Allows same name for 2 or more functions
Virtual  : Can be redefined in a child class
Override  : Redefines a parent class method
Abstract  : Forces child class to implement

 
Version 3
 
Defines a function as a data type. This allows the function to be passed as a parameter, and used as a variable. The type definition defines just the profile of the function - and not the name.
 
A variable of such a type could be assigned the name of any function with that profile. When assigned, the variable name can be treated as if it were a function name. See the example code.
 
Further still, the Of Object option allows you to refer to an object method. Access to a variable of such type would then behave as if you were calling the object method directly. See the second example.
Related commands
Abstract Defines a class method only implemented in subclasses
Const Starts the definition of fixed data values
Out Identifies a routine parameter for output only
Override Defines a method that replaces a virtual parent class method
Procedure Defines a subroutine that does not return a value
Result A variable used to hold the return value from a function
Var Starts the definition of a section of data variables
Virtual Allows a class method to be overriden in derived classes
Dynamic Allows a class method to be overriden in derived classes
 
Example code : A simple example
// Full Unit code.
// -----------------------------------------------------------
// You must store this code in a unit called Unit1 with a form
// called Form1 that has an OnCreate event called FormCreate.

unit Unit1;

interface

uses
  // The System unit does not need to be defined
  Forms, Dialogs;

type
  TForm1 = class(TForm)
    procedure FormCreate(Sender: TObject);
  end;

var
  Form1: TForm1;

implementation
{$R *.dfm} // Include form definitions

Function GetSum(a, b : Integer) : Integer;
begin
  // Add the two numbers together, and return this value
  Result := a + b;
end;

// The main form On Create routine - our main program
procedure TForm1.FormCreate(Sender: TObject);
var
  total : Integer;
begin
  // Show the sum of a few number pairs
  total := GetSum(1,2);
  ShowMessageFmt('%d + %d = %d',[1,2,total]);

  total := GetSum(62,444);
  ShowMessageFmt('%d + %d = %d',[62,444,total]);
end;

end.
   1 + 2 = 3
   62 + 444 = 506
 
Example code : Illustrating a function and a function type
// Full Unit code.
// -----------------------------------------------------------
// You must store this code in a unit called Unit1 with a form
// called Form1 that has an OnCreate event called FormCreate.

unit Unit1;

interface

uses
  Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
  Dialogs;

type
  // The form class itself
  TForm1 = class(TForm)
    procedure FormCreate(Sender: TObject);
  end;

var
  Form1: TForm1;

implementation

{$R *.dfm}

// In line functions
Function MaxValue(a, b : Integer) : Integer;
begin
  // Return the highest of 2 numbers
  if a > b
  then Result := a
  else Result := b;
end;

Function MinValue(a, b : Integer) : Integer;
begin
  // Return the lowest of 2 numbers
  if a < b
  then Result := a
  else Result := b;
end;

// Main line code
procedure TForm1.FormCreate(Sender: TObject);
type
  TNumberFunc = Function(a, b : Integer) : Integer;

var
  numberFunc : TNumberFunc;
  a, b, c : Integer;

begin
  // Use the MaxValue function directly
  a := 3;
  b := 6;
  c := MaxValue(a, b);
  WriteLn('Direct call to MaxValue :');
  ShowMessageFmt('Max of %d and %d is %d',[a,b,c]);

  // Now call it indirectly
  numberFunc := MaxValue;
  c := numberFunc(a, b);
  WriteLn('Indirect call to MaxValue :');
  ShowMessageFmt('Max of %d and %d is %d',[a,b,c]);

  // And call it again for the MinValue function
  numberFunc := MinValue;
  c := numberFunc(a, b);
  WriteLn('Indirect call to MinValue :');
  ShowMessageFmt('Min of %d and %d is %d',[a,b,c]);
end;

end.
   Direct call to MaxValue :
   Max of 3 and 6 is 6
   Indirect call to MaxValue :
   Max of 3 and 6 is 6
   Indirect call to MinValue :
   Min of 3 and 6 is 3
 
Example code : Using a type of a function of a class
// Full Unit code.
// -----------------------------------------------------------
// You must store this code in a unit called Unit1 with a form
// called Form1 that has an OnCreate event called FormCreate.

unit Unit1;

interface

uses
  Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
  Dialogs;

type
  // Define a simple class
  TSimple = class
  private
    name : string;
  public
    function GetName : string;
    constructor Create(name : string);
  end;

  // The form class itself
  TForm1 = class(TForm)
    procedure FormCreate(Sender: TObject);
  end;

var
  Form1: TForm1;

implementation

{$R *.dfm}

// Create a simple object
constructor TSimple.Create(name: string);
begin
  // Save the passed string
  self.name := name;
end;

// Returns the simple name
function TSimple.GetName: string;
begin
  Result := name;
end;

// Main line code
procedure TForm1.FormCreate(Sender: TObject);
type
  TNameFunc = Function : string of object;

var
  simple   : TSimple;
  nameFunc : TNameFunc;

begin
  // Create a simple object
  simple := TSimple.Create('Brian');

  // Show the object name
  WriteLn('Name accessed directly = '+simple.GetName);

  // Now refer to this method indirectly
  nameFunc := simple.GetName;

  // Show the object name
  WriteLn('Name accessed indirectly = '+nameFunc);
end;
end.
   Name accessed directly = Brian
   Name accessed indirectly = Brian