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| Description |  | The PtInRect function returns true if ThePoint lies within TheRectangle. 
 Note that the rectangle inside is defined as:
 
 (left, top, right-1, bottom-1)
 |  |  |  | Related commands |  | 
| Bounds |  | Create a TRect value from top left and size values |  
| Point |  | Generates a TPoint value from X and Y values |  
| PointsEqual |  | Compares two TPoint values for equality |  
| Rect |  | Create a TRect value from 2 points or 4 coordinates |  
| TPoint |  | Holds X and Y integer values |  
| TRect |  | Holds rectangle coordinate values |  |  |  | 
| Example code : Determine inside and outside points of a rectangle |  | var myRect : TRect;
 
 begin
 // Create a rectangle
 // Note : The rectangle inisde starts at top left, but ends
 //        1 pixel inside bottom right.
 myRect := Rect(20, 30, 100, 200);
 
 // Check to see if (20,30) is inside the rectangle
 if PtInRect(myRect, Point(20,30))
 then WriteLn(' 20, 30 is  inside the rectangle')
 else WriteLn(' 20, 30 is outside the rectangle');
 
 // Check to see if (99,199) is inside the rectangle
 if PtInRect(myRect, Point(99,199))
 then WriteLn(' 99,199 is  inside the rectangle')
 else WriteLn(' 99,199 is outside the rectangle');
 
 // Check to see if (100,200) is inside the rectangle
 if PtInRect(myRect, Point(100,200))
 then WriteLn('100,200 is  inside the rectangle')
 else WriteLn('100,200 is outside the rectangle');
 end;
 
 |  
 
| Show full unit code |  | 20, 30 is  inside the rectangle 99,199 is  inside the rectangle
 100,200 is outside the rectangle
 
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